And in between each combat scenario, you’ll return to a Hideout, where you can prep and choose your next fight via a path laid out on a corkboard in these familiar locations. How you progress during any given run isn’t pre-defined – throughout a run, players will have to choose between different encounters, which will determine not only the type of gameplay mode you tackle, but also what rewards you may unlock, what potential modifiers you’ll encounter, and more. But be warned: death is permanent in No Return, so if you fail a run midway, you’ll lose all weapons, items, and upgrades accumulated for that run and begin again with a fresh set of randomized scenarios. These scenarios will be unfamiliar and even unexpected, though, with unique gameplay twists. No Return allows players to choose their own path and test their skills across runs of randomized encounters, throwing you into familiar spaces from The Last of Us Part II’s campaign, like Jackson, the Channel 13 News Station, and many more. Let’s dive a bit deeper into what you can expect from the mode. No Return is a new foray for the world of The Last of Us, built to spotlight Part II’s nuanced and engrossing gameplay in a unique way.
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